Thursday, July 11, 2013

OH!! - We started our Kickstarter!

In our crazy rush to market the game, we forgot to post that we've started our Kickstarter! Two days in and we're already at 85 backers and nearly $3,000. We're expecting it will be a long uphill climb, but we're hopeful as we've got you -- our fans -- behind us.

Enough chattering. Check out the page and back us!


Tuesday, July 2, 2013

New HD Trailer!

In long awaited anticipation of our Kickstarter campaign (don't worry it's coming very soon) we are really proud to bring you a brand spanking new shiny HD Organic Panic Trailer!
We wanted to do this for a couple of reasons, one was we wanted to show the game in High def to really show its details, and the other was to make it a little more punchy, the last trailer was a little slower to start.
We also put in the new Last limb Logo with sound fx.
Music and sound fx were created by Brett our new music and sound fx guy!

Check it out...



To View it on YouTube (I removed the link bar in the top of the player)

Our Kickstarter is coming soon and If you like this please help us and like our Facebook page here - 



Thursday, June 13, 2013

To E3 or not to E3 That is the question!...

Can starving game developers afford it, and will we even be seen? - This year we decided not to go to E3. I think amongst the clamor for Xbox one and PS4 it would have been hard to be seen without a demo or booth, but many other things are moving forward...

We are going to Games For Change next week the 17th-19th - We'll just be doing our usual roaming around, but it should be a good opportunity to network, see press and show our game wherever we can.

Other news...
Damon has been busy doing a Kickstarter rough cut, and I have been building out a new trailer, this time with HD footage, some new character shots and a new Last Limb logo animation.

Fruit & Veggies - Line up and are Ready

Meats & Cheese's show off their technological weaponry - and boxing gloves


Finally we did a little LastLimb logo animation for promotional pieces

We've also had a lot better Marketing outreach thanks to JP our marketing wizkid! - he's really helped get the twitter and Facebook pages more active, and we've had some great online previews...

IndieStatik did a great write-up about Organic Panic here...

"Let The Fruit Juices Fly In Organic Panic

At first, I thought the idea of an old apple and a carrot fighting some other fruit with magical powers to be a little underwhelming. And if Organic Panic consisted of just that, then I have to admit that it probably would be a very dull game, unless you have a fetish for fruit-punching each other, causing their juices to spray all over the place. Describing it like that leads me to believe that there are probably people who are into that exact thing – fruit gush. Anyway, my mind suddenly did a 180 when I saw the water physics in the game’s trailer."


Another good piece by PCGamer...

"Organic Panic has fruit fighting back against meat in destructible puzzle levels

Organic Panic is what happens when destructible environments and robust level editing powers get blended up with a puzzle-platformer, ridiculous characters and a generous handful of kale. (I’m just guessing on the kale. I don’t know the real recipe.)"

Also this one has some funny comments  to boot....Perhaps a Meatboy tie in wouldn't be a bad idea!

See the full article here...

Watch this space - Kickstarter soon!





Saturday, May 18, 2013

Update - Screenshots and New YouTube Preview (Indie Spotlight)

Couple new screenshots where the camera is pulled back and more of the level is revealed...

Here Kiwi blocks the flow of water, allowing him to swim to the exit portal and drowning the bewildered Meat & Cheese.
Another Mayhem level, Kiwi needs to lure Cheddar to fire his rocket and blast a hole in the wall so he can escape.
We took these screen-grabs to help with our press releases which we should be sending out next week.

Kyle Lock of Indie Spotlight previews Organic Panic, and compares it to worms, in fact he says it looks more exciting than worms, this comparison to worms has been said before and it's really good to hear your game compared to a legendary title like Worms.

(Organic Preview starts around 2:30 seconds)



Thanks Kyle!


Wednesday, May 15, 2013

Friday, May 10, 2013

Kickstarter - Video shoot Day 2


On the second day we drove out to Jersey City to meet our super funky talented background and design artist Sylvia!
Sylvia has been around from the early days of Gaia and has really helped us refine and nail the cute yet dark background style. She has worked closely with Damon to get all the background elements animatable within the game. An essential part of the kickstarter campaign is hiring her to do another 10 or so more backgrounds, this helps set Organic Panic's gameplay atmosphere and story development.

Sylvia on the throne of creativity  
Alas, poor Yorick! I knew him, quite well 
Joe - Ready, Steady Shoot!
Sylvia at ease in front of a camera
Damon explains what a Higgs Boson is, Sylvia does her best to listen
But eventually her eyes glaze over and Damon is on his own

And the whole crew messing up her bed (finally a shot where I'm center stage!)
In the end Sylvia turns out to be one of our most eloquent artist in front of the camera, and we got a ton of footage interviewing and just having fun with her.


Kickstarter - Video shoot Day 1

After a good amount of planning, scripting and organizing we started our first 2 days of filming for our kickstarter video. With the help of Joe, our talented cameraman/editor - we made some creative fun shoots.  It was also really good to be working with someone who knew what they were doing behind a camera, it left the 2 of us to argue/direct the shoots, although we did shoot from small digital camera's too, to give different angle's on the action. Overall we got some great footage and insights into the brilliant if slightly crazy minds of the artist...well all of us, actually!

Joe setting up the camera, lights and sound
Joe - nice smile...
Joe - scary smile, don't put a gun in this man's hands
Joe and Damon setting up
OOPS too late!
Damon ready to film
Day 1 Jesse's Place -
Our first port of call was Jesse, our character concept artist, perhaps a little shy of word but definitely not shy of pen, in no time he was cracking us up with his expressive character designs. In another post we'll go into one of the ongoing character designs for apple, currently under progress. We'll also let our  Kickstarter supporters vote for their preferred design on a new character we are currently bringing into the story.

Here Anatole clearly shows Jesse how to draw correctly!
Jesse making life where there was none before
Starting something new?
A sneak peak into a new character forming!
Day 1 Brad's Place -
After our morning visit to Jesse's place in south park-slope we took a stroll to Brad's digs about a 10 minute walk away. We couldn't believe our eyes when he opened the huge red door (from the era of horse n cart) and we went up some industrial steps to his crazy cool Brooklyn loft apartment.

Setting up the shoot
Terrapin working hard to get attention
Brad's ready!
"Gimmi the camera or the comic artist gets it"
Joe - let me just precariously climb up this ladder and fix something
Brad "Please don't fall through my window, I've just cleaned my veranda"
Day 1 - We think the shoots went pretty well, it was a good learning experience, we plan on using the footage for the initial Kickstarter promotional trailer and also a couple of insider look videos, into the processes behind Organic Panic.

Friday, April 19, 2013

Some updated screenshots

Organic Panic - some of our nicer in-game shots...

Coconut contemplating the meaning of living in a 2D universe
Carrot narrowly misses the Electrogun, aiming jump through the portal quick!
Kiwi enjoying some sub-aqua chilling, while all around hell breaks loose
Cherry dance's to the tune of pulverized Hamshanks
Soon we'll be bringing you some new screenshots, that we hope will catch some more of the physics mayhem experienced in Organic Panic.

Thursday, April 11, 2013

PAX 2 & GameSkinny Interview

Update to our PAX post -
My gratitude to the Boston Convention Center for finding and returning my Camera! - I can now share some more "interesting" pictures from our PAX adventures. Some of the pictures tie in nicely with the other bit of cool news, we got our first real interview with gaming site - GameSkinny and our first bit of real coverage of the game.

"Organic Panic" - Equal Parts Level Builder, Physics Engine & Produce




Amy White from GameSkinny Interviews us
Is it a bird, is it a plane, no its a Coconut! - ( We also have Portals! )
Big Hanger, lots of gamers, no food (well 1 right at the back)
I asked a guy to take our picture and he ran to these Portal pushers and urged us in! One day we're gonna have our own fruitily clad models walking around gaming conventions, maybe offering free carrots (healthy gamers!)



Wednesday, April 10, 2013

Updated Videos

I have updated the videos with better sound quality and thought it would be good to put them all in one post - The higher sound quality makes a big difference it seems for the overall impact of the video. I have also included a couple of video's that give better examples of the tools available in the in-game level builder -(all levels were built in-game), and how quick and easy it is to make one.

Our Current main trailer...


Cooking tips...


Building with the Level Editor - (Industrial Background)


Building with Liquids and a Skateboard Level - (Sunny Hills)

Thursday, April 4, 2013

The NYC Games Forum

We had the chance to show Organic Panic at the NYC Games Forum, which is a meetup for the NY Indie-game development scene. We had great support and it was very warmly received - We also won Game of the night, which was awesome! - Unfortunately we forgot to take any pictures, so I have included some random one's from previous NYC Games Forum nights:






Tuesday, March 26, 2013

PAX East

After our debut at Indiecade in NYC, we decided to try for PAX, we didn't have a booth, just a bag of flyers (see below) a tablet with our videos on it, and going and talking to everyone!
It's definitely geared towards gamers not developers but there was a large indie game developer section, we also found lots of good contacts, new initiatives and possibilities. We also talked to Microsoft, 2K Games, and a few publishers that we'll chase up shortly.

Programmer
Unfortunately I lost my camera so all the pictures are just from our phones!
Coffee in hand, ready to go

Pretty cool, the models kept completely still
Our Rickshaw from the Bus station
Our cool driver, 3 hrs on the job
tabletop gaming!



 Our flyer/Postcard - for the show.

Back
Front






Thursday, March 7, 2013

Our New Video

After much ado, we are finally live, with a nice new website, and new game promo video!

Our new video is live....



We also have some very useful cooking tips...



New Cutscene Comic Artwork

We have been working hard these past few months to develop the in-game story further, and with the help of our awesome new concept artist Brad, we're really rocking a more developed in-game comic style, which we're all really excited about.



Setting the story in our new promotional video, Meats 'n Cheese's destroy everything and hunt Fruit 'n Veg for sport!

More cool comic work to come, and also in technicolor!

Indiecade - Our first showing!

Well we finally did it and came into the big bright real world, and showed our game at the NYC Indiecade festival on Feb 17th.

The last few weeks we have been in a different work mode, creating promotional materials, a small FMV, a website, and a new game preview video. With this we were as ready as we could be and luckily we got a slot to show Organic in a nice area where we hooked it up to a big screen.

Towards the end, it quietened down
Damon Demoing the game
Pointing at a wall!

 You can see the setup here, we had the auditorium for 3 hours or so, and there was a lot of traffic passing through the area. The game generated a lot of enthusiasm, questions, discussions, and connections. Also the kids there got really excited about it, and were lining up to play it.
 
Overall  It was very encouraging after so many years of work to get such good feedback, and enthusiasm. It was a really good start and a great way to introduce the game to the outside world.

Coming soon our brand new promo video...