tag:blogger.com,1999:blog-57724834298357246342024-03-12T20:43:42.060-04:00Organic PanicThese posts will follow the adventures of 2 brothers making an independent game called Organic Panic.
Organic Panic is a Platform 2D/3D Physics puzzler! following the adventures and antics of our Organic produce protagonists! But they are being besieged on all sides by the technological savvy Meats n Cheeses.Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.comBlogger30125tag:blogger.com,1999:blog-5772483429835724634.post-803403772708613352015-09-22T10:14:00.000-04:002016-01-26T18:15:22.773-05:00The Road Behind and how we got here... (Part 1)Sept 2015 - We've been developing Organic Panic for 7 years, here's part 1 of the recap on how we got here...<br />
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<b>Early Years Xbox 360 > 2008 - 2013</b></h3>
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Back in the early days we were developing Organic Panic on the Xbox 360 - this is where Organic Panic started and at this point we had no way for anyone to play test the game outside of the room it was being developed in, for a long while nobody knew about our little game development setup. </div>
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<a href="https://www.youtube.com/watch?v=9HgQgrxorW4" target="_blank">Click here for our early Trailer</a> this was from way back in 2009 and shows where the game came from.<br />
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For the first 5 years or so Organic Panic was purely Xbox 360 developed, and completely secret! we wanted to keep the physics tech (DAFT engine) under wraps until we were closer to launching.<br />
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Check out some of our big changes in this earlier blog post <a href="http://organicpanicgame.blogspot.com/2012_10_01_archive.html" target="_blank">here</a> - This shows many of the core development changes that were made over the first years.<br />
Core mechanics and game art style were established by <a href="http://organicpanicgame.blogspot.com/2013_01_01_archive.html" target="_blank">early 2013</a> there was still a ton of work to do and the game was in alpha at this point on the Xbox 360, definitely not content complete, but the game's core identity was established.<br />
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Indiecade - Feb 17th 2013 Organic Panic goes public</h3>
These blog posts were made but not live until Feb 17th 2013 when we officially came out of the shadows and showed the world Organic Panic at the <a href="http://organicpanicgame.blogspot.com/2013/03/indecade-our-coming-out.html" target="_blank">NYC Indiecade</a>.<br />
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We had intended to launch on the 360 but then we got the bright idea of running a Kickstarter campaign and porting it to the PC and various platforms.<br />
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Kickstarter - Aug 2013</h3>
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We had taken 5 years to get this far, we had the core game basically finished, but we needed a ton of artwork, music, more animation, and the final boss levels, as well as bonus levels and Coop and Vs gameplay, it was taking a long time, we didn't have the resources to pay for assets and there is only so much you can get in favors and IOU's and we really needed a injection of cash to finish the game, so we decided to run a Organic Panic Kickstarter campaign.</div>
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The campaign was actually really tough, we aimed to raise 40k which was the bare minimum we needed, (actually closer to 60k) and getting attention on our Kickstarter was just a huge huge task, it was probably the most stressful month of our lives (almost!) - We had a game that didn't look at all like your regular indie Kickstarter game, it was more a cute and playful, more console looking for sure, and it didn't look like a game with a ton of advanced tech behind it, it looked deceptively simple! - it suffered from looking casual, cute and fun while actually being quite a deep game. </div>
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We successfully completed our <a href="https://www.kickstarter.com/projects/1168870049/organic-panic-a-physics-puzzler-where-you-build-th" target="_blank">Kickstarter campaign</a> in August of 2013, through a massive intensive last ditch dash across the finish line, basically we doubled our backers and almost our pledges in the last 48 hours.<br />
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Some of this was due to some great shoutout love we got from some other successful Kickstarter game developers, some was due to Damon doing a overnight AMA on reddit and some was due to just massive hard work and reaching out. Have to give special thanks to Anne for her awesome contribution, time and dedication (without pay) - she was a superhero and really helped make the Kickstarter happen.<br />
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We also want to send a big thanks to all our backers, their support made this Kickstarter happen, and helped propel Organic Panic to the next stage of it's development.<br />
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<a href="http://4.bp.blogspot.com/-rZJE6drXbH8/UgVEouSkH-I/AAAAAAAAAlU/EFbULoYEB3M/s1600/Kickstarter-Congratulations+Banner01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img alt="" border="0" height="76" src="http://4.bp.blogspot.com/-rZJE6drXbH8/UgVEouSkH-I/AAAAAAAAAlU/EFbULoYEB3M/s640/Kickstarter-Congratulations+Banner01.jpg" title="Congratulations" width="640" /></a><br />
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Check out our Organic Panic Kickstarter blog update <a href="http://organicpanicgame.blogspot.com/2013/08/kickstarter-successfully-funded.html" target="_blank">here</a> - you can see our last minutes video!<br />
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Pax Prime and Midnight City - Sept 2013</h3>
That September we went to Pax Prime in Seattle with Midnight City (a Majesco Entertainment offshoot), a new indie publisher, with the premise of helping to market and launch indie titles without controlling the dev process. We weren't on the main Pax floor but we did get to show Organic Panic at the Midnight City launch party and to press in a private Midnight City gaming bus!<br />
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<br /><a href="http://1.bp.blogspot.com/-7RIfOJy2qZI/UiomQjTgCDI/AAAAAAAAAnw/DzYpycEj7Y8/s1600/1378076825476.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="150" src="http://1.bp.blogspot.com/-7RIfOJy2qZI/UiomQjTgCDI/AAAAAAAAAnw/DzYpycEj7Y8/s1600/1378076825476.jpg" width="200" /></a><a href="https://4.bp.blogspot.com/-gJCNGt1rOwQ/UiokBGoCDbI/AAAAAAAAAnI/-kZLHc9EDsY/s1600/PAX_MC_6.JPG" imageanchor="1" style="clear: left; float: left; font-weight: normal; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="150" src="http://4.bp.blogspot.com/-gJCNGt1rOwQ/UiokBGoCDbI/AAAAAAAAAnI/-kZLHc9EDsY/s200/PAX_MC_6.JPG" width="200" /></a><img border="0" height="150" src="http://2.bp.blogspot.com/-iu-M06cUVzc/Uiom4071S8I/AAAAAAAAAoE/XJvCOcYjMz4/s1600/IMG_20130901_101739.jpg" style="text-align: center;" width="200" /> </h4>
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<span style="font-size: small; font-weight: normal;">- Check out the</span><span style="font-size: small; font-weight: normal;"> <a href="http://organicpanicgame.blogspot.com/2013/09/pax-prime-and-midnight-city.html" target="_blank">update for Pax Prime</a>.</span></h3>
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Steam Greenlit - Dec 2013</h3>
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Much to our surprise Organic Panic got Greenlit on Steam in December 2013, we couldn't have been happier and we were so excited to be apart of the Steam community, and Steam games.<br />
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Port to OpenGL</h3>
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From the Kickstarter we decided to port to Open GL which was to take longer than initially expected, the port from 360 Direct X to Windows Direct X would have been a much simpler affair, and on retrospect is the direction we should have taken. We had been advised that Open GL was the way to go, it would prove the best code base for all further ports, this was not the case, and each port we did required the same amount of time rewriting the code libraries.<br />
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<span style="font-weight: normal;"><a href="http://organicpanicgame.blogspot.com/2014/05/steam-greenlight-new-artwork-and-port.html" style="font-weight: normal;" target="_blank">Steam Greenlit and OpenGL port update page.</a></span></h4>
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Pax East 2014 - April</h3>
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By this time Organic Panic had been ported to OpenGL and running on a regular PC, it was still a beta, but we had a fully functioning PC game, we decided to jump in and get a booth at Pax East 2014.<br />
Here is our <a href="http://organicpanicgame.blogspot.com/2014/05/pax-east-2014-and-new-artwork.html" target="_blank">update from Pax East 2014</a><br />
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The reception we got was just incredible, the booth was none stop packed for 3 days, we had lines leading out of our booth into the main walkway, the attention the game got was more than we could have hoped for, to be honest it was overwhelming and humbling!<br />
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Here are some of the key moments -<br />
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Setting up the booth</td><td align="center" valign="center"><div class="separator" style="clear: both;">
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The coming storm!<br />
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Damon has no idea how to stop them :-)</td><td align="center" valign="center"><div class="separator" style="clear: both;">
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More and more and more<br />
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Freedom from crowds!</td><td align="center" valign="center"><div class="separator" style="clear: both;">
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The press seemed to really enjoy Organic Panic as well, we got some of the best coverage and excellent previews, here are just a few examples of what they said about Organic Panic...<br />
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Raymond Porreca of <a href="http://www.entertainmentbuddha.com/organic-panic-hands-on-impressions-from-pax-east/" target="_blank">Entertainment Buddha wrote</a>:<br />
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"This kind of intuitive gameplay is what makes Organic Panic stand out, giving the player the ability to take control of their powers and have them overcome the challenges presented in the game is one of the most enjoyable experiences I had at PAX."<br />
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Lee Cooper of <a href="http://www.hardcoregamer.com/2014/04/27/organic-panic-a-puzzle-platformer-with-elemental-veggies/81608/" target="_blank">Hardcoregamer wrote:</a></div>
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“It wasn’t hard to conclude that Organic Panic is one of the smoothest, most enjoyable platformers in recent years. It’s smart, fun, and most certainly my game of the show.” <br />
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“Organic Panic also features a co-op mode which, without an ounce of exaggeration, is the most fun I had while at PAX East.”</div>
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David Leavitt of <a href="http://www.examiner.com/article/hands-on-organic-panic" target="_blank">Examiner wrote:</a><br />
“what makes Organic Panic stand apart from the crowd of other platformers is the physics engine.” <br />
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“With its funky characters, vibrantly colored stages, and some awesome devastation to reap, we’re looking forward to play Organic Panic for an extended period of time and you should too.”<br />
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<b>Check out Part 2 Next...</b></h4>
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Quick post, Organic Panic is going to be on the <a href="http://store.steampowered.com/app/282740" target="_blank">Steam Store page (Early Access) on May 14th!!!</a></div>
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After working on Organic Panic for 6 years, we're finally at the point of actually being able to share our game with everyone - just so happy to be able to bring it out into the world finally....May 14th you can join the fun, build levels, share them, rate them and play Organic Panic to your fingers are blue.</div>
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Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-77419044436529606042014-05-06T13:18:00.002-04:002014-05-06T13:56:41.588-04:00PAX East (2014) and New Artwork<h3>
PAX East 2014</h3>
We went to PAX East and had our first booth ever for Organic Panic, the reception we got was just incredible, the booth was none stop packed for 3 days, just amazing to watch, we had lines leading out of our booth into the main walkway! the reception the game got was just more than we could have hoped for, to be honest it was a little humbling!<br />
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Here are some of the key moments -<br />
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Setting up the booth</td>
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The coming storm!<br />
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Organic Panic booth starting</td>
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I already look tired!<br />
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Alex with a huge Elf</td>
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Boothtastic!<br />
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Damon has no idea how to stop them :-)</td>
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More and more and more<br />
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Freedom from crowds!</td>
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Lines!</td>
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More Lines<br />
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Fliers</td>
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80,000 Gamers!<br />
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Ground crew</td>
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From a distance<br />
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Chillin!</td>
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Someone actually playing Organic Panic!<br />
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Branch Bro's (very tired!)</td>
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More lines - 3x days - you get the idea<br />
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<h3>
Artwork</h3>
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I worked closely with our character concept artist Chris to create a whole new set of character art, full color action shots, logos in preparation for the games release.</div>
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Kiwi making waves</td>
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Carrot 'I'm a Twisted firestarter'<br />
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Coconut gettin hot 'n bothered</td>
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Don't mess with Cherry!<br />
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New Logo<br />
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Bad Guys and Logo</td>
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Bad Meats 'n Cheese<br />
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<tr><td class="tr-caption" style="text-align: center;">Moving Mountains (or going through them!), Opening the Seas, and burning the house down!</td></tr>
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<br />Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-58369794081694426482014-03-06T12:40:00.000-05:002014-05-06T12:56:04.122-04:00Steam Greenlight - New Artwork and Port<span style="font-family: Arial, Helvetica, sans-serif;">Sorry for the delay in updating our blog - so much has happened since the last post - I'll try and update you with all the core details, some of this will be copy 'n pasted from our <a href="https://www.kickstarter.com/projects/1168870049/organic-panic-a-physics-puzzler-where-you-build-th/posts" target="_blank">kickstarter update</a> (which just has a ton of cool info, images, and details) - to you know save me some time!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">We have had one hell of a ride since PAX Prime and our <a href="https://www.kickstarter.com/projects/1168870049/organic-panic-a-physics-puzzler-where-you-build-th" target="_blank">Kickstarter</a>, delays, new implementations, new plans, new artwork and some great steam related news...</span><br />
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<b><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=163701180" target="_blank"><span style="font-family: Arial, Helvetica, sans-serif;">ORGANIC PANIC GOT THE GREENLIGHT!</span></a></b></h3>
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<span style="font-family: Arial, Helvetica, sans-serif;">In December we got our best Christmas present ever! we got accepted and Greenlit on Steam, after working on this game for so long and really pouring our hearts, minds and soul into it, for it to be accepted into the huge world of Steam (<b>75 Million Gamers!</b>) is just a completely AWESOME!</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Alpha - Porting</span></h3>
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<span style="font-family: Arial, Helvetica, sans-serif;">More porting, Damon tells me we have half a million lines of code (the game) ported - but it's not really all that as it's the same language C++. So we've Ported the libraries and all the specific code to Open GL - SDL (simple directmedia layer), which is going to be be our base, from their we can make ports to each console and OS.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><br />He has also been putting in all assets and most of the backgrounds are now working, with parallax and animations. Most of the new textures and the normal maps are now in and working. And many of the new music tracks are in.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Also Damon and Bradley have been working hard on getting the Steam server tech working and implemented, so when the beta is up players can save and share their creations via the Steam servers.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><br />So at this stage with all features in and working, content is mostly complete, we think it's safe to call this our first Alpha version of Organic Panic (that will be on Steam!) - don't get me wrong there are many bugs, but most of the bugs are related to translating the code, and we now have a working functional game.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Console Approval</span></h3>
<span style="font-family: Arial, Helvetica, sans-serif;">We've been approved for the 3 main consoles, Xbox, PS3 and Nintendo Wii U - which means we're accepted as official developers and will be getting access to development kits, SDK's and documentation, we are really happy to have got these. </span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br />In February the last major hurdle - characters, has been implemented. All characters are now in and animations are working, there are still a few bugs but it's great to see characters running, jumping and flying around.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Materials</span></h3>
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<span style="font-family: Arial, Helvetica, sans-serif;">We've got a ton of new assets to show off, thanks to the hard work of one of our artist Patt, we got some excellent new Materials, these are more than just visual as each material has real world properties and will expand the types of gameplay that is possible. </span><br />
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Rock Skulls</td>
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Rock Grass layers</td>
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Dark Crystals</td>
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Rock Bricks</td>
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Molten Rock</td>
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<span style="font-family: Arial, Helvetica, sans-serif;">Brad has finished over 100 panes of the full color comic, this help propel the single player adventure story, and also for the full color paper comic book.</span></div>
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A crooked crowd reunite</td>
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Apple and Asparagus<br />
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<b><span style="font-family: Arial, Helvetica, sans-serif;">Background Art</span></b></h3>
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<span style="font-family: Arial, Helvetica, sans-serif;">Sylvia has completed the background art for each environmental set - each one is layered with parallax scrolling, and each element is animated. </span></div>
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Beach</td>
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The Lab</td>
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Underground<br />
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<span style="font-family: Arial, Helvetica, sans-serif;">A New Cheese Wedge 'El Bandido'</span></h3>
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<span style="font-family: Arial, Helvetica, sans-serif;">We decided that Cheese Wedge was a little plain in the character department and so we gave him more personality!</span></div>
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<br />Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-2169397809436523632013-09-06T17:32:00.003-04:002013-09-06T17:39:54.292-04:00Pax Prime and Midnight City!We have just returned from <a href="http://prime.paxsite.com/">Pax Prime</a> in Seattle. We had a really good and successful trip, considering we went without tickets to the show (which sold out in 4 hours!) or a booth to officially demo Organic Panic.<br />
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-tJQXl-2Jw8g/Uioge6GLblI/AAAAAAAAAl8/1puQ1e0gwfM/s1600/IMG_20130831_133852.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://2.bp.blogspot.com/-tJQXl-2Jw8g/Uioge6GLblI/AAAAAAAAAl8/1puQ1e0gwfM/s1600/IMG_20130831_133852.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">As close as we got to the water - That's not the London Eye!</td></tr>
</tbody></table>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-xVMEjEhDXq8/UioglV_0BlI/AAAAAAAAAmE/jsfLWfanp4E/s1600/1377982450374.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://3.bp.blogspot.com/-xVMEjEhDXq8/UioglV_0BlI/AAAAAAAAAmE/jsfLWfanp4E/s1600/1377982450374.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm not sure we found Pax Prime!</td></tr>
</tbody></table>
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<b><span style="font-size: large;">Midnight City</span></b></div>
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So we have some exciting news, Last Limb games has teamed up with a new indie publisher Midnight City, which is a new division of Majesco. This is a new type of publishing model that works with developers to help us make great games. They provide support, Q&A, distribution, and marketing, while we retain full creative control and the full IP, which was the reason we worked on OP for so long in the first place! - We're both very excited and happy that this publishing model/company arrived just when we really needed it. We're not getting any direct funding from them, so until we make some sales we are on a shoestring budget still.<br />
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Here's what the media is saying about Midnight City -<br />
<a href="http://www.joystiq.com/2013/08/29/majesco-creates-midnight-city-label-to-handle-indie-games/" target="_blank">Joystiq</a><br />
<a href="http://www.ign.com/articles/2013/08/30/majesco-launching-new-indie-publishing-label" target="_blank">IGN</a><br />
<a href="http://www.polygon.com/2013/9/3/4691900/midnight-city-aims-to-be-more-than-just-a-game-publisher" target="_blank">Polygon</a> (whom interviewed us and quotes us in this article)<br />
<a href="http://www.pcgamer.com/2013/08/29/new-indie-publishing-label-midnight-city-announces-10-games/" target="_blank">PCGamer</a><br />
<a href="http://www.gameinformer.com/b/news/archive/2013/08/29/majesco-entertainment-launches-indie-label-midnight-city.aspx" target="_blank">Gameinformer</a><br />
<a href="http://indiestatik.com/2013/08/29/midnight-city-launches-by-flaunting-10-peculiar-indie-games/" target="_blank">indiestatik</a><br />
<a href="http://www.gamasutra.com/view/news/199243/Majesco_launches_indie_publishing_label_Midnight_City.php" target="_blank">Gamasutra</a><br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-Phw27lEqYO4/Uioi7yKYA4I/AAAAAAAAAmQ/kxGXwID4vHk/s1600/1378024658423B-C.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="113" src="http://3.bp.blogspot.com/-Phw27lEqYO4/Uioi7yKYA4I/AAAAAAAAAmQ/kxGXwID4vHk/s1600/1378024658423B-C.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Panorama of the Saturday night launch Party</td></tr>
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So on Saturday night Midnight City held a launch party and we got to show our game to all those attending, press and public, it was a great night, lots of fun, dancing, pounding music and game playing! (as well as ample discourse!) - Organic Panic went down really well.<br />
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<a href="https://4.bp.blogspot.com/-gJCNGt1rOwQ/UiokBGoCDbI/AAAAAAAAAnI/-kZLHc9EDsY/s1600/PAX_MC_6.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="150" src="http://4.bp.blogspot.com/-gJCNGt1rOwQ/UiokBGoCDbI/AAAAAAAAAnI/-kZLHc9EDsY/s1600/PAX_MC_6.JPG" width="200" /></a><br />
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Then on Sunday we were part of the Midnight City Bus tour, well less of the tour and more at the backdoor to Pax, where we took rotation on demoing Organic Panic to press.<br />
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Then in the evening we went to a Xbox One Indie party, and played pool, looks like Microsoft and the Xbox One team are really trying to get indies on board, which is cool and we're excited to make a Xbox One version of Organic Panic.<br />
<a href="http://3.bp.blogspot.com/-i900dXpNMZQ/UiopYDGyBtI/AAAAAAAAAoU/8zpl86FZRoU/s1600/IMG_20130901_195512.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><br />
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Finally on Monday we got to look around Pax Prime itself, thanks to Casey and Adam for giving us their badges. The place was huge and there was too much to look at so we didn't get to play many games, we both felt the indie booths were the most exciting and interesting part of the whole show. I think that the Indie games were so cool, creative and original, This is where the games industry was born.<br />
PS4 and Xbox One look nice though, pretty mega detailing going on there.<br />
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<!-- Blogger automated replacement: "https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F4.bp.blogspot.com%2F-gJCNGt1rOwQ%2FUiokBGoCDbI%2FAAAAAAAAAnI%2F-kZLHc9EDsY%2Fs1600%2FPAX_MC_6.JPG&container=blogger&gadget=a&rewriteMime=image%2F*" with "https://4.bp.blogspot.com/-gJCNGt1rOwQ/UiokBGoCDbI/AAAAAAAAAnI/-kZLHc9EDsY/s1600/PAX_MC_6.JPG" -->Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-41901623296148599862013-08-09T15:38:00.001-04:002013-08-09T15:41:50.579-04:00Kickstarter Successfully Funded!! <div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-rZJE6drXbH8/UgVEouSkH-I/AAAAAAAAAlU/EFbULoYEB3M/s1600/Kickstarter-Congratulations+Banner01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="76" src="http://4.bp.blogspot.com/-rZJE6drXbH8/UgVEouSkH-I/AAAAAAAAAlU/EFbULoYEB3M/s640/Kickstarter-Congratulations+Banner01.jpg" width="640" /></a></div>
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<br />
At 5:42 am Aug 8th the last day of our Kickstarter, we crossed the finish line and hit our goal!<br />
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It's
been a long thirty days, but we did it. We kicked off the campaign not
knowing what to expect and just crossed our fingers. When it became
apparent that finger crossing doesn't get your game noticed, we started
reaching out to the press, asking other Kickstarters to do
cross-promotions, amping up our social media, scheduling interviews,
redoing interviews, and - of course - badgering anyone and everyone for
advice, feedback, suggestions, criticisms, and anything over or under
the sun that might help us.<br />
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<a href="http://1.bp.blogspot.com/-bUx_Eox87gY/UgVBt9Hoq1I/AAAAAAAAAlE/a2kHA4uAsLQ/s1600/Kickstarter+Page03+-+Funded.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://1.bp.blogspot.com/-bUx_Eox87gY/UgVBt9Hoq1I/AAAAAAAAAlE/a2kHA4uAsLQ/s640/Kickstarter+Page03+-+Funded.jpg" width="632" /></a></div>
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<br />
It took us twenty-six days to claw our
way up to 62% of our $40K goal. With four days remaining to make up
38%, the outcome did not look good. <br />
On Tuesday morning with two
days to go we had $25K, and a somber 12 backers from the previous day;
at the current rate we'd be lucky to get to $26K. The words used to
describe our campaign went from "awesome game -- can't wait to play it"
to "underfunded -- might not make it."<br />
We had tried everything we could
think of -- following up with press, posting to forums, reaching out to
family and friends for the nth time, more hoping and finger crossing,
but to little avail. It dawned on us that we had failed.<br />
We
started talking about contingency plans. What would we do now? Launch
another Kickstarter? Talk with publishers? Try to borrow money? We knew
we had to keep going but we were out of ideas, and to be honest we were
out of energy. The constant struggle, very little sleep, and wild ups
and downs were taking their toll. We were cracked out and exhausted and
our remaining efforts were ultimately going to be a parade; a brave face
for the fans.<br />
Then something started happening on Tuesday. We're
not quite sure what, but we imagine it has something to do with the
cosmos aligning just to turn us into a good underdog story.<br />
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Some of the
biggest events included a shout out from 5 Lives Studio on the Satellite
Reign Kickstarter page, Damon's Reddit AMA, an article in Polygon and
interviews in various other blogs and news sites, and a strong social
media buzz from all our fans clamoring on our behalf. Slowly but surely,
the words used to describe our campaign turned into "We're gonna make
it!"<br />
And then we did. We doubled our backer count in two days, contributing nearly half the $40K goal! Unbelievable!<br />
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<iframe allowfullscreen="1" frameborder="0" height="400" src="//www.youtube.com/embed/B_Xa94neMyU?HD=1;rel=0;showinfo=0" width="700"></iframe>
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We have many thanks to give and many of you fall into more than one category...<br />
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Thanks
to our backers and fans! You gave as much as you could -- and then gave
even more. Many of you doubled or even tripled your pledges. Our
Twitter feed was constantly updated with tweets, retweets, and
favorites. As of this post, the Kickstarter link has been shared on
Facebook over 3,700 times. Your energy and excitement was amazing! It
kept us motivated and made us push even harder.<br />
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Thanks to the
press for covering our game and helping us reach a wider audience! We
also appreciate that many of you posted your articles as soon as you
could just to give us an extra boost.<br />
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Finally, thanks to our
family and friends! You've put up with our constant pestering, and some
of you paid money for a game you don't even want! On top of all this,
you've supported and encouraged us every step of the way. A special
super-thanks to all of you who put in massive pledges.<br />
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Now we can
actually get back to finishing the game. We'll keep you updated with
everything, but now it's time to catch up on some sleep.<br />
Thanks again, everyone! We couldn't have asked for a better OP community!<br />
<br />
<br />Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-44712953856662138072013-07-11T20:39:00.004-04:002013-08-09T15:41:19.428-04:00OH!! - We started our Kickstarter!In our crazy rush to market the game, we forgot to post that we've started our Kickstarter! Two days in and we're already at 85 backers and nearly $3,000. We're expecting it will be a long uphill climb, but we're hopeful as we've got you -- our fans -- behind us.<br />
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Enough chattering. Check out the page and back us!<br />
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<a href="file:///C:/00_Working/Gaia%20Industries/Organic/Promotional/Kickstarter" target="_blank"><img border="0" src="http://3.bp.blogspot.com/-0xQkUV6UsTQ/Ud9QIUoEIiI/AAAAAAAAAkg/w-u7G1eXyD8/s1600/Kickstarter+Page.jpg" height="512" width="640" /></a></div>
<br />Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-86699986570003742332013-07-02T11:26:00.002-04:002013-07-02T12:50:55.077-04:00New HD Trailer!In long awaited anticipation of our Kickstarter campaign (don't worry it's coming very soon) we are really proud to bring you a brand spanking new shiny HD Organic Panic Trailer!<br />
We wanted to do this for a couple of reasons, one was we wanted to show the game in High def to really show its details, and the other was to make it a little more punchy, the last trailer was a little slower to start.<br />
We also put in the new Last limb Logo with sound fx.<br />
Music and sound fx were created by Brett our new music and sound fx guy!<br />
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Check it out...
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<iframe allowfullscreen="1" frameborder="0" height="400" src="//www.youtube.com/embed/VOS2oQK7WW0?HD=1;rel=0;showinfo=0" width="700"></iframe>
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<br />
To <a href="http://youtu.be/VOS2oQK7WW0" target="_blank">View it on YouTube</a> (I removed the link bar in the top of the player)<br />
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Our Kickstarter is coming soon and If you like this please help us and like our <a href="https://www.facebook.com/OrganicPanic1" target="_blank">Facebook page here - </a>
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<br />Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-2768760311663487592013-06-13T15:53:00.001-04:002013-06-13T16:16:01.369-04:00To E3 or not to E3 That is the question!...Can starving game developers afford it,
and will we even be seen? - This year we decided not to go to E3. I think amongst the clamor for Xbox one and PS4 it would have been hard to be seen without a demo or booth, but many other things are moving forward...<br />
<br />
We are going to <a href="http://www.gamesforchange.org/" target="_blank">Games For Change</a> next week the 17th-19th - We'll just be doing our usual roaming around, but it should be a good opportunity to network, see press and show our game wherever we can.<br />
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Other news...<br />
Damon has been busy doing a Kickstarter rough cut, and I have been building out a new trailer, this time with HD footage, some new character shots and a new Last Limb logo animation.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-OrzLZpa9ZPM/UbngvVVrTsI/AAAAAAAAAig/0m-Z9qitNoo/s1600/GoodGuys_StandingPose_03Comp_60.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://1.bp.blogspot.com/-OrzLZpa9ZPM/UbngvVVrTsI/AAAAAAAAAig/0m-Z9qitNoo/s640/GoodGuys_StandingPose_03Comp_60.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Fruit & Veggies - Line up and are Ready</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-32BSTpUcM-4/UbobxAz6aTI/AAAAAAAAAiw/yfmIglhYMtk/s1600/BadGuys_StandingPose_04Comp_045.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://3.bp.blogspot.com/-32BSTpUcM-4/UbobxAz6aTI/AAAAAAAAAiw/yfmIglhYMtk/s640/BadGuys_StandingPose_04Comp_045.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Meats & Cheese's show off their technological weaponry - and boxing gloves</td></tr>
</tbody></table>
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<iframe allowfullscreen="" frameborder="0" height="420" src="http://www.youtube.com/embed/jBumGjwun4c?rel=0" width="700"></iframe>
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Finally we did a little LastLimb logo animation for promotional pieces<br />
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We've also had a lot better Marketing outreach thanks to JP our marketing wizkid! - he's really helped get the twitter and Facebook pages more active, and we've had some great online previews...<br />
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<div>
<span style="font-family: inherit;">IndieStatik </span>did a great write-up about <a href="http://indiestatik.com/2013/06/10/organic-panic/" target="_blank">Organic Panic here...</a><br />
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<span style="font-size: large;"><span style="color: #444444;">"</span><a href="http://indiestatik.com/2013/06/10/organic-panic/" target="_blank"><span style="color: black;">Let The Fruit Juices Fly In Organic Panic</span></a></span></h1>
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<span style="color: #444444; font-family: Lato; line-height: 21px;">At first, I thought the idea of an old apple and a carrot fighting some other fruit with magical powers to be a little underwhelming. And if </span><a href="http://www.lastlimb.com/#!game/cx3w" style="color: #2fcad8; font-family: Lato; line-height: 21px; text-decoration: none;">Organic Panic</a><span style="color: #444444; font-family: Lato; line-height: 21px;"> consisted of just that, then I have to admit that it probably would be a very dull game, unless you have a fetish for fruit-punching each other, causing their juices to spray all over the place. Describing it like that leads me to believe that there are probably people who are into that exact thing – fruit gush. Anyway, my mind suddenly did a 180 when I saw the water physics in the game’s trailer."</span></div>
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<span style="color: #444444;"><span style="font-family: inherit; line-height: 21px;"><a href="http://indiestatik.com/2013/06/10/organic-panic/" target="_blank">Read the full article here...</a></span></span></div>
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<span style="color: #444444; font-family: inherit;">Another good piece by<a href="http://www.pcgamer.com/2013/06/04/organic-panic-has-fruit-fighting-back-against-meat-in-destructible-puzzle-levels/#comments" target="_blank"> PCGamer</a>...</span></div>
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<span style="font-size: large;">"Organic Panic has fruit fighting back against meat in destructible puzzle levels</span><br />
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<a href="http://www.lastlimb.com/">Organic Panic</a> is what happens when destructible environments and robust level editing powers get blended up with a puzzle-platformer, ridiculous characters and a generous handful of kale. (I’m just guessing on the kale. I don’t know the real recipe.)"<br />
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Also this one has some funny <a href="http://www.pcgamer.com/2013/06/04/organic-panic-has-fruit-fighting-back-against-meat-in-destructible-puzzle-levels/#comments">comments </a> to boot....Perhaps a <a href="http://supermeatboy.com/" target="_blank">Meatboy </a>tie in wouldn't be a bad idea!<br />
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<a href="http://www.pcgamer.com/2013/06/04/organic-panic-has-fruit-fighting-back-against-meat-in-destructible-puzzle-levels/" target="_blank"><span style="font-family: inherit;">See the full article here...</span></a><br />
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Watch this space - Kickstarter soon!</div>
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Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-10240501752558622952013-05-18T13:38:00.002-04:002013-06-05T10:41:50.440-04:00Update - Screenshots and New YouTube Preview (Indie Spotlight)Couple new screenshots where the camera is pulled back and more of the level is revealed...<br />
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<tr><td class="tr-caption" style="text-align: center;">Here Kiwi blocks the flow of water, allowing him to swim to the exit portal and drowning the bewildered Meat & Cheese.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Another Mayhem level, Kiwi needs to lure Cheddar to fire his rocket and blast a hole in the wall so he can escape.</td></tr>
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We took these screen-grabs to help with our press releases which we should be sending out next week.<br />
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Kyle Lock of Indie Spotlight previews Organic Panic, and compares it to worms, in fact he says it looks more exciting than worms, this comparison to worms has been said before and it's really good to hear your game compared to a legendary title like Worms.<br />
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(Organic Preview starts around 2:30 seconds)<br />
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Thanks Kyle!<br />
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<br />Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-8712918343525339022013-05-15T06:00:00.000-04:002013-05-18T13:46:41.671-04:00New Cover Image OLD vs NEWspot the differences!<br />
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<br />Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-37607205465262883612013-05-10T16:40:00.001-04:002013-05-10T16:40:35.422-04:00Kickstarter - Video shoot Day 2<div class="separator" style="clear: both; text-align: center;">
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On the second day we drove out to Jersey City to meet our super funky talented background and design artist Sylvia!<br />
Sylvia has been around from the early days of Gaia and has really helped us refine and nail the cute yet dark background style. She has worked closely with Damon to get all the background elements animatable within the game. An essential part of the kickstarter campaign is hiring her to do another 10 or so more backgrounds, this helps set Organic Panic's gameplay atmosphere and story development.<br />
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<tr><td class="tr-caption" style="text-align: center;">Sylvia on the throne of creativity </td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Alas, poor Yorick! I knew him, quite well </td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Joe - Ready, Steady Shoot!</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Sylvia at ease in front of a camera</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Damon explains what a Higgs Boson is, Sylvia does her best to listen</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">But eventually her eyes glaze over and Damon is on his own</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">And the whole crew messing up her bed (finally a shot where I'm center stage!)</td></tr>
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In the end Sylvia turns out to be one of our most eloquent artist in front of the camera, and we got a ton of footage interviewing and just having fun with her.<br />
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Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-57637086572916919562013-05-10T16:40:00.000-04:002013-05-10T16:40:23.866-04:00Kickstarter - Video shoot Day 1 After a good amount of planning, scripting and organizing we started our first 2 days of filming for our kickstarter video. With the help of Joe, our talented cameraman/editor - we made some creative fun shoots. It was also really good to be working with someone who knew what they were doing behind a camera, it left the 2 of us to argue/direct the shoots, although we did shoot from small digital camera's too, to give different angle's on the action. Overall we got some great footage and insights into the brilliant if slightly crazy minds of the artist...well all of us, actually!<br />
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<tr><td class="tr-caption" style="text-align: center;">Joe setting up the camera, lights and sound</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Joe - nice smile...</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Joe - scary smile, don't put a gun in this man's hands</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Joe and Damon setting up</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">OOPS too late!</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Damon ready to film</td></tr>
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<b>Day 1 Jesse's Place -</b><br />
Our first port of call was Jesse, our character concept artist, perhaps a little shy of word but definitely not shy of pen, in no time he was cracking us up with his expressive character designs. In another post we'll go into one of the ongoing character designs for apple, currently under progress. We'll also let our Kickstarter supporters vote for their preferred design on a new character we are currently bringing into the story.<br />
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<tr><td class="tr-caption" style="text-align: center;">Here Anatole clearly shows Jesse how to draw correctly!</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Jesse making life where there was none before</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Starting something new?</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">A sneak peak into a new character forming!</td></tr>
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<b>Day 1 Brad's Place -</b><br />
After our morning visit to Jesse's place in south park-slope we took a stroll to Brad's digs about a 10 minute walk away. We couldn't believe our eyes when he opened the huge red door (from the era of horse n cart) and we went up some industrial steps to his crazy cool Brooklyn loft apartment.
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<tr><td class="tr-caption" style="text-align: center;">Setting up the shoot</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Terrapin working hard to get attention</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Brad's ready!</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">"Gimmi the camera or the comic artist gets it"</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Joe - let me just precariously climb up this ladder and fix something</td></tr>
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<tr><td style="text-align: center;"><img src="http://1.bp.blogspot.com/-KCDu8Ea01k4/UYrelxnEevI/AAAAAAAAAf0/5Y3GzD__A48/s1600/Day1_Brad_022.JPG" style="margin-left: auto; margin-right: auto;" width="220" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Brad "Please don't fall through my window, I've just cleaned my veranda"</td></tr>
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Day 1 - We think the shoots went pretty well, it was a good learning experience, we plan on using the footage for the initial Kickstarter promotional trailer and also a couple of insider look videos, into the processes behind Organic Panic.<br />
<br />Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-41984150241174668242013-04-19T12:56:00.001-04:002013-04-23T15:17:07.985-04:00Some updated screenshots <div class="separator" style="clear: both; text-align: left;">
Organic Panic - some of our nicer in-game shots...</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-aS-U6oxAMvc/UXbcRMRIpaI/AAAAAAAAAcg/LAe7fhzPLXQ/s1600/Nightcrawler-image136.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-aS-U6oxAMvc/UXbcRMRIpaI/AAAAAAAAAcg/LAe7fhzPLXQ/s1600/Nightcrawler-image136.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Coconut contemplating the meaning of living in a 2D universe</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Carrot narrowly misses the Electrogun, aiming jump through the portal quick!</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Kiwi enjoying some sub-aqua chilling, while all around hell breaks loose</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Cherry dance's to the tune of pulverized Hamshanks</td></tr>
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Soon we'll be bringing you some new screenshots, that we hope will catch some more of the physics mayhem experienced in Organic Panic.<br />
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Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-76651562354366962792013-04-11T12:52:00.001-04:002013-04-11T13:36:18.246-04:00PAX 2 & GameSkinny InterviewUpdate to our <a href="http://organicpanicgame.blogspot.com/2013/03/pax-east.html">PAX </a>post -<br />
My gratitude to the <a href="http://www.massconvention.com/bcec.html" target="_blank">Boston Convention Center</a> for finding and returning my Camera! - I can now share some more "interesting" pictures from our PAX adventures. Some of the pictures tie in nicely with the other bit of cool news, we got our first real interview with gaming site - <a href="http://www.gameskinny.com/ql1zk/organic-panic-equal-parts-level-builder-physics-engine-produce" target="_blank">GameSkinny</a> and our first bit of real coverage of the game.
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<h1>
<span style="font-size: small;"><a href="http://www.gameskinny.com/ql1zk/organic-panic-equal-parts-level-builder-physics-engine-produce" target="_blank">"Organic Panic" - Equal Parts Level Builder, Physics Engine & Produce</a></span></h1>
<iframe allowfullscreen="" frameborder="0" height="420" src="http://www.youtube.com/embed/DS-dEoTQkNE?=rel0" width="700"></iframe>
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<tr><td style="text-align: center;"><br />
<a href="http://1.bp.blogspot.com/-9-vcarLReV8/UWbjDKNC5xI/AAAAAAAAAVY/jyETCsPXwmA/s1600/SAM_1357.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-9-vcarLReV8/UWbjDKNC5xI/AAAAAAAAAVY/jyETCsPXwmA/s400/SAM_1357.JPG" height="300" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Amy White from GameSkinny Interviews us</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-9QGPgbWhjwc/UWbjG3TD7cI/AAAAAAAAAVo/DuHKT4QVD48/s1600/SAM_1358-crop.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-9QGPgbWhjwc/UWbjG3TD7cI/AAAAAAAAAVo/DuHKT4QVD48/s400/SAM_1358-crop.jpg" height="302" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Is it a bird, is it a plane, no its a Coconut! - ( We also have Portals! )</td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-6DPDMbxuigY/UWbjF3BW9gI/AAAAAAAAAVc/aK35v3L12_Y/s1600/SAM_1360.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-6DPDMbxuigY/UWbjF3BW9gI/AAAAAAAAAVc/aK35v3L12_Y/s320/SAM_1360.JPG" height="301" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Big Hanger, lots of gamers, no food (well 1 right at the back)</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-Uqq8zckIPSA/UWbjBMF4NKI/AAAAAAAAAVQ/y412U5M66X4/s1600/SAM_1355-cropped.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-Uqq8zckIPSA/UWbjBMF4NKI/AAAAAAAAAVQ/y412U5M66X4/s400/SAM_1355-cropped.jpg" height="340" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I asked a guy to take our picture and he ran to these Portal pushers and
urged us in! One day we're gonna have our own fruitily clad models
walking around gaming conventions, maybe offering free carrots (healthy
gamers!)</td></tr>
</tbody></table>
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Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-29406768377735775452013-04-10T21:30:00.000-04:002013-04-11T13:08:08.989-04:00Updated VideosI have updated the videos with better sound quality and thought it would be good to put them all in one post - The higher sound quality makes a big difference it seems for the overall impact of the video. I have also included a couple of video's that give better examples of the tools available in the in-game level builder -(all levels were built in-game), and how quick and easy it is to make one.
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Our Current main trailer...
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<iframe allowfullscreen="" frameborder="0" height="420" src="http://www.youtube.com/embed/Up8Ql_2PVOg?rel=0" width="700"></iframe>
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Cooking tips...
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<iframe allowfullscreen="" frameborder="0" height="420" src="http://www.youtube.com/embed/ryL3iIFvGmc?rel=0" width="700"></iframe>
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Building with the Level Editor - (Industrial Background)
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<iframe allowfullscreen="" frameborder="0" height="420" src="http://www.youtube.com/embed/6qp3dxEJo7A?rel=0" width="700"></iframe>
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Building with Liquids and a Skateboard Level - (Sunny Hills)
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<iframe allowfullscreen="" frameborder="0" height="420" src="http://www.youtube.com/embed/vuT7CwfJT8w?rel=0" width="700"></iframe>
Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-29489707722645672212013-04-04T13:17:00.000-04:002013-04-11T13:31:45.584-04:00The NYC Games ForumWe had the chance to show Organic Panic at the<a href="http://www.meetup.com/gaming/events/106881522/" target="_blank"> NYC Games Forum</a>, which is a meetup for the NY Indie-game development scene. We had great support and it was very warmly received - We also won Game of the night, which was awesome! - Unfortunately we forgot to take any pictures, so I have included some random one's from previous NYC Games Forum nights:<br />
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<a href="http://4.bp.blogspot.com/-nqLNkcqoanA/UWbyZSydHBI/AAAAAAAAAV0/iQ5dZVlPj6M/s1600/600_128639402.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="150" src="http://4.bp.blogspot.com/-nqLNkcqoanA/UWbyZSydHBI/AAAAAAAAAV0/iQ5dZVlPj6M/s200/600_128639402.jpeg" width="200" /></a><a href="http://2.bp.blogspot.com/-FVxkQTxPQFM/UWbyZsK_PWI/AAAAAAAAAV4/6tVXDu0gdFI/s1600/600_211086882.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="150" src="http://2.bp.blogspot.com/-FVxkQTxPQFM/UWbyZsK_PWI/AAAAAAAAAV4/6tVXDu0gdFI/s200/600_211086882.jpeg" width="200" /></a><a href="http://4.bp.blogspot.com/-QTHoYzwji1A/UWbycHKcQ9I/AAAAAAAAAWI/aV8rESJ10Mk/s1600/html5-week-image001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="111" src="http://4.bp.blogspot.com/-QTHoYzwji1A/UWbycHKcQ9I/AAAAAAAAAWI/aV8rESJ10Mk/s200/html5-week-image001.jpg" width="200" /></a></div>
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<br />Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-46018027271898641552013-03-26T14:17:00.001-04:002013-03-26T14:19:29.815-04:00PAX EastAfter our debut at <a href="http://www.indiecade.com/" target="_blank">Indiecade </a>in NYC, we decided to try for <a href="http://east.paxsite.com/" target="_blank">PAX</a>, we didn't have a booth, just a bag of flyers (see below) a tablet with our videos on it, and going and talking to everyone!<br />
It's definitely geared towards gamers not developers but there was a large indie game developer section, we also found lots of good contacts, new initiatives and possibilities. We also talked to Microsoft, 2K Games, and a few publishers that we'll chase up shortly.<br />
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-gl_debQMd4U/UVHhs_LSOtI/AAAAAAAAAUk/7beGp1rCkdU/s1600/IMG_8347.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="200" src="http://3.bp.blogspot.com/-gl_debQMd4U/UVHhs_LSOtI/AAAAAAAAAUk/7beGp1rCkdU/s200/IMG_8347.jpg" width="148" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Programmer</td></tr>
</tbody></table>
Unfortunately I lost my camera so all the pictures are just from our phones!<br />
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-p4ybnqyvpB0/UVHhrQrk9uI/AAAAAAAAAUE/zRjyf3WK_Qg/s1600/IMG_2411.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="200" src="http://2.bp.blogspot.com/-p4ybnqyvpB0/UVHhrQrk9uI/AAAAAAAAAUE/zRjyf3WK_Qg/s200/IMG_2411.jpg" width="148" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Coffee in hand, ready to go</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-BGhPECOssdk/UVHhrzQ6b8I/AAAAAAAAAUQ/82mkLH9VJew/s1600/IMG_20130324_174050.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="150" src="http://4.bp.blogspot.com/-BGhPECOssdk/UVHhrzQ6b8I/AAAAAAAAAUQ/82mkLH9VJew/s200/IMG_20130324_174050.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pretty cool, the models kept completely still</td><td class="tr-caption" style="text-align: center;"></td><td class="tr-caption" style="text-align: center;"></td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-IsRoriHaNPg/UVHhsqkWlKI/AAAAAAAAAUc/diU3tUFQLNU/s1600/IMG_7897.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="200" src="http://1.bp.blogspot.com/-IsRoriHaNPg/UVHhsqkWlKI/AAAAAAAAAUc/diU3tUFQLNU/s200/IMG_7897.jpg" width="148" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Our Rickshaw from the Bus station</td></tr>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-Bd3oryhLNdM/UVHhsD2MHAI/AAAAAAAAAUM/a8SA5N_7NTI/s1600/IMG_3771.jpeg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="200" src="http://2.bp.blogspot.com/-Bd3oryhLNdM/UVHhsD2MHAI/AAAAAAAAAUM/a8SA5N_7NTI/s200/IMG_3771.jpeg" width="148" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Our cool driver, 3 hrs on the job</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-n9XVW7pyV6k/UVHhrvoKFaI/AAAAAAAAAUU/0Doq6sxbBrY/s1600/IMG_20130324_121056.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="150" src="http://4.bp.blogspot.com/-n9XVW7pyV6k/UVHhrvoKFaI/AAAAAAAAAUU/0Doq6sxbBrY/s200/IMG_20130324_121056.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">tabletop gaming!</td></tr>
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Our flyer/Postcard - for the show.<br />
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-UkRYZLqPwy0/UVHlnbYA1nI/AAAAAAAAAU0/Y-97MHww4LU/s1600/OrganicPanic_Flyer_7x5_Back_withbleedarea_RGB.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://4.bp.blogspot.com/-UkRYZLqPwy0/UVHlnbYA1nI/AAAAAAAAAU0/Y-97MHww4LU/s320/OrganicPanic_Flyer_7x5_Back_withbleedarea_RGB.jpg" width="228" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Back</td><td class="tr-caption" style="text-align: center;"></td></tr>
</tbody></table>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-Pt_hY_eU1Gc/UVHlnhZbgCI/AAAAAAAAAU4/b71jXve4g-Q/s1600/OrganicPanic_Flyer_7x5_Front_RGB.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="232" src="http://1.bp.blogspot.com/-Pt_hY_eU1Gc/UVHlnhZbgCI/AAAAAAAAAU4/b71jXve4g-Q/s320/OrganicPanic_Flyer_7x5_Front_RGB.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Front</td><td class="tr-caption" style="text-align: center;"></td></tr>
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<span id="goog_1422590397"></span><span id="goog_1422590398"></span>Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-74632173635026118252013-03-07T16:02:00.003-05:002013-04-11T10:59:47.004-04:00Our New VideoAfter much ado, we are finally live, with a nice new <a href="http://www.lastlimb.com/" target="_blank">website</a>, and new game promo video!<br />
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Our new video is live....<br />
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We also have some very useful cooking tips...
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<br />Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-72636161052173282972013-03-07T13:10:00.000-05:002013-03-26T14:20:33.817-04:00New Cutscene Comic ArtworkWe have been working hard these past few months to develop the in-game story further, and with the help of our awesome new concept artist Brad, we're really rocking a more developed in-game comic style, which we're all really excited about.<br />
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<embed flashvars="host=picasaweb.google.com&hl=en_US&feat=flashalbum&RGB=0x000000&feed=https%3A%2F%2Fpicasaweb.google.com%2Fdata%2Ffeed%2Fapi%2Fuser%2F113688002673057005648%2Falbumid%2F5852652707804625665%3Falt%3Drss%26kind%3Dphoto%26authkey%3DGv1sRgCJ_84Mfh4bqdAg%26hl%3Den_US" height="500" pluginspage="http://www.macromedia.com/go/getflashplayer" src="https://picasaweb.google.com/s/c/bin/slideshow.swf" type="application/x-shockwave-flash" width="700"></embed>
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<div style="text-align: center;">
<span style="color: #783f04;"><span style="font-size: x-small;"><b>Setting the story in our new promotional video, Meats <span style="font-size: x-small;">'n Cheese<span style="font-size: x-small;">'s destroy <span style="font-size: x-small;">everything and <span style="font-size: x-small;">hunt Fruit 'n Veg for sport!</span></span></span></span></b></span></span></div>
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More cool comic work to come, and also in technicolor!
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<br />Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-61709943380855836212013-03-07T11:37:00.001-05:002013-03-26T14:20:18.007-04:00Indiecade - Our first showing!Well we finally did it and came into the big bright real world, and showed our game at the NYC <a href="http://www.indiecade.com/" target="_blank">Indiecade </a>festival on Feb 17th.<br />
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The last few weeks we have been in a different work mode, creating promotional materials, a small FMV, a <a href="http://lastlimb.com/" target="_blank">website</a>, and a new game <a href="http://youtu.be/1zR-AuKjvNo" target="_blank">preview video</a>. With this we were as ready as we could be and luckily we got a slot to show Organic in a nice area where we hooked it up to a big screen. <br />
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<tr><td class="tr-caption" style="text-align: center;">Towards the end, it quietened down</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-xvdCl7HoMco/UTf9_DK_tUI/AAAAAAAAAPc/bRUx4FHuJFc/s1600/IMG_20130217_175007.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="150" src="http://4.bp.blogspot.com/-xvdCl7HoMco/UTf9_DK_tUI/AAAAAAAAAPc/bRUx4FHuJFc/s200/IMG_20130217_175007.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Damon Demoing the game</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-eaGk_PrYX9w/UTf-Ax0YtKI/AAAAAAAAAPo/A2LWrMUb56s/s1600/IMG_20130217_181121.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="150" src="http://2.bp.blogspot.com/-eaGk_PrYX9w/UTf-Ax0YtKI/AAAAAAAAAPo/A2LWrMUb56s/s200/IMG_20130217_181121.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pointing at a wall!</td></tr>
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You can see the setup here, we had the auditorium for 3 hours or so, and there was a lot of traffic passing through the area. The game generated a lot of enthusiasm, questions, discussions, and connections. Also the kids there got really excited about it, and were lining up to play it. <br />
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Overall It was very encouraging after so many years of work to get such good
feedback, and enthusiasm. It was a really good start and a great way to introduce the
game to the outside world.<br />
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Coming soon our brand new promo video... <br />
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<br />Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-79797112359718600752013-01-11T16:42:00.001-05:002013-04-03T18:58:18.551-04:00Screen ShotsHere are some of our latest in-game screen shots - we are about to put together a new promotional video and we wanted to show some of the in-game action.<br />
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Cherry can use her magic to blast enemies to shreds, and special magic to burrow through the ground.<br />
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Kiwi from down under can swim like a fish, and blast a stream of water, not unlike your regular Aussie after a few brewskies!<br />
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Coconut can use the power of Telekinesis to move things with his mind, and with special magic can even levitate.<br />
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And last but not least, Carrot - He's a bit of a rebel and likes to heat things up with fire and Punk Rock Electric 'Air' guitar.<br />
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Teamwork - can our Fruit and Veg work together to solve these puzzles?<br />
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<a href="http://3.bp.blogspot.com/-BZ39SKlZ6W4/UPCUZR17MEI/AAAAAAAAAM0/5j8D8TNP2Tg/s1600/Nightcrawler-image241.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="112" src="http://3.bp.blogspot.com/-BZ39SKlZ6W4/UPCUZR17MEI/AAAAAAAAAM0/5j8D8TNP2Tg/s1600/Nightcrawler-image241.jpg" width="200" /></a><a href="http://4.bp.blogspot.com/-UBEiSkX4sYc/UPCUZfc0XAI/AAAAAAAAAMw/hvvLqSs3fSw/s1600/Nightcrawler-image238.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="112" src="http://4.bp.blogspot.com/-UBEiSkX4sYc/UPCUZfc0XAI/AAAAAAAAAMw/hvvLqSs3fSw/s1600/Nightcrawler-image238.jpg" width="200" /></a><a href="http://2.bp.blogspot.com/-9Wturzx-b4k/UPCUZIruBpI/AAAAAAAAAMs/YQFAWS_qBow/s1600/Nightcrawler-image244.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="112" src="http://2.bp.blogspot.com/-9Wturzx-b4k/UPCUZIruBpI/AAAAAAAAAMs/YQFAWS_qBow/s1600/Nightcrawler-image244.jpg" width="200" /></a></div>
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Soon will follow a post with a new video!<br />
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<li>we tuned it from a game-mode type model to a storyline model, now the different game modes are slowly unraveled within an ongoing story.</li>
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<li>The story is told via comic style pages, these are shown at the beginning of each stage, also the story is supported with the aid of Apple who pops into different levels to give helpful tips and advice.</li>
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<li>The UI is greatly improved to be more colorful, animated and now includes wondering enemies looking for our protagonists, this fits in with the story of the Meats n Cheese's in a uproar and hunt for rogue Fruits and Veg. </li>
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<a href="http://3.bp.blogspot.com/-pFdZCDfgYi0/UOtJgLNgvBI/AAAAAAAAAH4/ueCXO37Lbgs/s1600/Nightcrawler-image7.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://3.bp.blogspot.com/-pFdZCDfgYi0/UOtJgLNgvBI/AAAAAAAAAH4/ueCXO37Lbgs/s640/Nightcrawler-image7.jpg" width="640" /></a><br />
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<li>Loading screen, after creating a new logo, we followed some good feedback and I created a eye candy piece for the loading page, this has the added benefit of helping to set the stage and give players a sense of what the game is about. </li>
</ul>
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<a href="http://1.bp.blogspot.com/-Zgl-jFWmpIc/UOtKHGqsTOI/AAAAAAAAAII/kXziCnXGbOo/s1600/UI_Loading_cover3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://1.bp.blogspot.com/-Zgl-jFWmpIc/UOtKHGqsTOI/AAAAAAAAAII/kXziCnXGbOo/s640/UI_Loading_cover3.png" width="640" /></a></div>
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<li> We created more helpful tutorial levels, this has been a challenging aspect of our game development, due to the different dynamic's of this game, helping the player understand how the organic universe works seems to be a on going project, for instance Cherry can send a blast of shards from the ground she is standing on, but each material has its physical properties so wood will not blast through metal, conveying this has not been easy for us and we are open and trying to learn new ways to teach the players how to understand the way everything works.</li>
<li>Better visual and sfx feedback, we vamped and added many subtle elements to increase feedback for the player, for instance now a correctly executed stomp jump on bouncy rubber gives a little sonic boom effect to let the player know they succeeded. many little effects like this were added and the extra polish seems to be getting noticed or not getting noticed which is what we wanted, i.e. less confusion and more just playing.</li>
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<br />Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-11328878820902314522012-10-31T15:50:00.000-04:002013-01-05T20:16:57.361-05:00...And We're Back!<br />
Game development is a long long process! - But we've been busy bee's - here's a long overdue update...<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-YRtTqb3zBFQ/UJFvLafq-6I/AAAAAAAAAEU/xgxiC1vNUNc/s1600/volcanoBG_06.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://3.bp.blogspot.com/-YRtTqb3zBFQ/UJFvLafq-6I/AAAAAAAAAEU/xgxiC1vNUNc/s640/volcanoBG_06.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Volcano Environment - with bubbling lava!</td></tr>
</tbody></table>
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Game development is a long process especially when it's just a couple of bedroom programming brothers (OK I'm graphic-ing not programming!) plus the much appreciated help of our talented artists, but it took a lot more time than we expected, we are proud of what we have achieved so far, but damn it's been a long haul!<br />
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<a href="http://1.bp.blogspot.com/-tcCAX9oEiE0/UJFvS8UL4EI/AAAAAAAAAEk/VgEcUd6MzFw/s1600/jungleBG_04.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://1.bp.blogspot.com/-tcCAX9oEiE0/UJFvS8UL4EI/AAAAAAAAAEk/VgEcUd6MzFw/s640/jungleBG_04.jpg" width="640" /></a><br />
Over this past year we have improved, revamped and rewritten many parts of Organic Panic. We have added a bunch of new features, creating what we hope will be a immersive and deeply satisfying 'fun' game, this was recently confirmed when we had friends over to play-test Organic Panic, everyone had lots of fun, and the feedback was very helpful, in the next post I'll go into more detail about the feedback.<br />
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Here are some key improvements we have done since our last post - <br />
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<li><b>The particle system has been completely revamped, Damon wanted to do this so we could have much more water, now a large part of the game area can be filled with pure physics based water.</b></li>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-sJXEVvzk5CA/UJLvl5O2NdI/AAAAAAAAAFs/4QxsZAqaSHw/s1600/WaterParticles_Compare01.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://2.bp.blogspot.com/-sJXEVvzk5CA/UJLvl5O2NdI/AAAAAAAAAFs/4QxsZAqaSHw/s640/WaterParticles_Compare01.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Old (sections of Water) vs New (the whole playable level can be filled with water)</td></tr>
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<ul>
<li><b> Levels are now 3Dified! Depth perspective has been added to the playable map, which looks much more like a 3D platform game, it is still a 2D game but with a kind of hybrid feel, the focus will still be on 2D, but all characters are exported in 3D, and all textures have normal maps and lighting is in 3d space!</b></li>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-mnGbyXp7LIg/UJMPbApnTqI/AAAAAAAAAGc/ouSrMCRqOPE/s1600/3D-Depth_Compare01.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://3.bp.blogspot.com/-mnGbyXp7LIg/UJMPbApnTqI/AAAAAAAAAGc/ouSrMCRqOPE/s640/3D-Depth_Compare01.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Levels are now 3D platforms, the perspective changes and bevels are lit and normal mapped</td></tr>
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<ul>
<li><b>UI - We now have a new User Interface! instead of the basic UI interface we had previously, we have a more colorful and dynamic UI. Also the underlying structure for the whole game has been reworked, including, level select, level unlock, score sheet, progress, and story development - more on these changes, especially the story part in a following post.</b></li>
</ul>
<a href="http://4.bp.blogspot.com/-RlSZNcBwkBk/UJL24WlRUKI/AAAAAAAAAGE/HRzY-Vk3jEE/s1600/menu_02.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://4.bp.blogspot.com/-RlSZNcBwkBk/UJL24WlRUKI/AAAAAAAAAGE/HRzY-Vk3jEE/s640/menu_02.jpg" width="640" /></a><br />
<ul>
<li><b>Backgrounds - Our illustrious freelance artist Silvia has really jumped in and created some beautiful background environments scenes: Volcano, Jungle and Industrial, she is also going to revamp our original Sunny Hills background to more stylistically match the new backgrounds, we plan to add a number of extra backgrounds after the alpha stage including a scary lab setting...We are both excited to see what crazed creations she come's up with next!</b></li>
</ul>
<a href="http://2.bp.blogspot.com/-qtBWRqh8Zn0/UJFvatqvocI/AAAAAAAAAEs/g_bLKohRuZY/s1600/bg_lab-Concept01.png" style="margin-left: 1em; margin-right: 1em;"></a><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="360" src="http://2.bp.blogspot.com/-qtBWRqh8Zn0/UJFvatqvocI/AAAAAAAAAEs/g_bLKohRuZY/s640/bg_lab-Concept01.png" style="margin-left: auto; margin-right: auto;" width="640" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Lab at concept stage, The lab is where poor Fruits and Veg's are experimented on to extract their powers!</td></tr>
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<ul>
<li><b>Backgrounds - Damon has made the backgrounds much more dynamic, now the hills bob, the trees and branches bend, the vines swing and smoke rises and expands, he has built a dynamic background editor, that enables control of many background animations, and allows for bending, transforming, and rotating almost all background elements.</b></li>
</ul>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-FP1plcwZ_po/UJFvOY_jVUI/AAAAAAAAAEc/vPOPzW2Eeds/s1600/industrialBG_04.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://2.bp.blogspot.com/-FP1plcwZ_po/UJFvOY_jVUI/AAAAAAAAAEc/vPOPzW2Eeds/s640/industrialBG_04.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Industrial Level, still a work in progress and we hope to pollutify everything more!</td></tr>
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<ul>
<li><b>Textures - with the help of our talented freelance graphic artist Patt we have completely revamped our textures, they are now much more stylized. We have also added new grasses, new metals, new spiky materials, and new layers to materials so the texture can be mixed top to bottom, now we can make metal platforms with molten lava tops. </b></li>
</ul>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-LricF9_S3pM/UJLd4VY1O4I/AAAAAAAAAFc/GBJVo3ZF6Jk/s1600/Texture_Examples01.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="318" src="http://3.bp.blogspot.com/-LricF9_S3pM/UJLd4VY1O4I/AAAAAAAAAFc/GBJVo3ZF6Jk/s640/Texture_Examples01.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Some examples of new textures - each texture has a normal map, shininess map, cutout map and a light map!</td></tr>
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<ul>
<li><b> Sounds - Thanks to Luca and Ra for their great work creating tons of cool sounds fx. I also put on my multitasking hat and worked on the sound design, mostly for characters voices. We had to create a whole range of sound reactions for the fruits and Veg's and Meats n Cheese's, from falling, being hit, to grunts and cheers, there was a lot more work involved in this than I expected. Cherry's voice was recorded with the help of Damon's 3 year old son, and was one of the more interesting voice overs.</b></li>
<li><b>Objects - We added many new in game objects including; lazer turrets, mines, portal disruptors, level portals, barrels, sea mines, mushrooms, water generators, levers, pistons, pathing tool, cogs etc - these help us make much more diverse and interesting levels.</b></li>
</ul>
<a href="http://4.bp.blogspot.com/-Ftt1m5a_92A/UJL2wUJPotI/AAAAAAAAAF8/NIUamg239mc/s1600/Objects_Examples01.jpg" style="margin-left: 1em; margin-right: 1em;"></a><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-96PL6FOq5ks/UJL4HqLEdeI/AAAAAAAAAGM/EeuYil1Pzos/s1600/Objects_Examples01.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://4.bp.blogspot.com/-96PL6FOq5ks/UJL4HqLEdeI/AAAAAAAAAGM/EeuYil1Pzos/s640/Objects_Examples01.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b>Levers, Pistons, Mines, Spikes, and a bamboo rope that doubles as a pole volt</b></td></tr>
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<ul>
<li><b> Pickups - For characters to use their powers, they must collect magic orbs to refill their reserves. Healing, invincibility shields, speed, star pickups and power crystals are now part of the game dynamic and give level designers much more to play with in level creation.</b></li>
<li><b>Character animations - I have also been busy filling out many more character animations, from climbing, scrabbling, shooting and swimming to dancing. There is more to do, but we have a good base now for alpha. </b></li>
</ul>
<b> I'm pretty sure this is not everything but it covers the core changes, oh and there was also millions of bugs that needed to be hunted down and mercilessly destroyed but bugs are devious little fellows and have a way of spawning more each time they are killed, so credit to Damon the great bug destroyer.</b><br />
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<br />Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0tag:blogger.com,1999:blog-5772483429835724634.post-44757790016540074762011-07-12T11:31:00.000-04:002013-03-27T11:33:33.802-04:00Here's a Nasty Piece of Work...Here we introduce Organic Panic's evil antagonists (bad guy enemies!)<br />
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As with our protagonists our enemies development was also greatly helped by one of our concept artist Jesse Aclin, he really helped give these characters their creative mean streak, and brought them to life.<br />
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Again I will try to render out some of the cool animations for these characters in the following weeks.<br />
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The evil antagonists are jealous of our Organic Fruit and Veg's magical powers, they are always seeking to control, dominate and subjugate them through the use of their technological weaponry and aggression.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-YTT4LyULp4s/Tcr7AuJqIbI/AAAAAAAAADw/jIvVzrDMUrI/s1600/ChedderChunk_06a.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="174" src="http://2.bp.blogspot.com/-YTT4LyULp4s/Tcr7AuJqIbI/AAAAAAAAADw/jIvVzrDMUrI/s320/ChedderChunk_06a.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Cheddar Chunk - Ramboid in style but fighting to suppress freedom!</td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-I8Q_TtcsMHs/Tcr9d4XwRKI/AAAAAAAAAD0/oHQ7dXiuwJs/s1600/CheeseWedge03a.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="178" src="http://3.bp.blogspot.com/-I8Q_TtcsMHs/Tcr9d4XwRKI/AAAAAAAAAD0/oHQ7dXiuwJs/s320/CheeseWedge03a.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Cheese Wedge - Cowardly/Sneaky dynamite pusher</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-Vuh3n4zfOWI/TcsA0MX2fgI/AAAAAAAAAD8/pRPjS-n3x9E/s1600/Hamshank_test05a.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="160" src="http://3.bp.blogspot.com/-Vuh3n4zfOWI/TcsA0MX2fgI/AAAAAAAAAD8/pRPjS-n3x9E/s320/Hamshank_test05a.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ham Shank - Mean Mafia henchman with a Uzi</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-3wCxynpm49Q/TcsAx0YI4nI/AAAAAAAAAD4/aTC3s0YH_V8/s1600/Gorgonzola03a.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="192" src="http://3.bp.blogspot.com/-3wCxynpm49Q/TcsAx0YI4nI/AAAAAAAAAD4/aTC3s0YH_V8/s320/Gorgonzola03a.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Gorgonzola - Riot Police gone really Bad (and Smelly!)</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-JSsRZ9cLV6w/TcsA2w622VI/AAAAAAAAAEA/jZY4yOkqFmE/s1600/HotDog_V2_02a.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="192" src="http://1.bp.blogspot.com/-JSsRZ9cLV6w/TcsA2w622VI/AAAAAAAAAEA/jZY4yOkqFmE/s320/HotDog_V2_02a.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hot Dog - Evil Tech dog uses a Jetpack and Flamethrower</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-UtmTs8JmtQ8/TcsA4kA72GI/AAAAAAAAAEE/yxr5kQUqyVw/s1600/Meatball03a.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="160" src="http://1.bp.blogspot.com/-UtmTs8JmtQ8/TcsA4kA72GI/AAAAAAAAAEE/yxr5kQUqyVw/s320/Meatball03a.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Meatball - Frantic, Frenzied Kamikaze roller!</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-b0HktgoH2AE/TcsA7QuQgpI/AAAAAAAAAEI/JH9S9AzH0RY/s1600/TBone-Steak03a.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="174" src="http://2.bp.blogspot.com/-b0HktgoH2AE/TcsA7QuQgpI/AAAAAAAAAEI/JH9S9AzH0RY/s320/TBone-Steak03a.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">T-Bone Steak - Slow Boxing Has-been, and not too bright</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-WjywhLL_U3k/TcsLOVU0LsI/AAAAAAAAAEM/Las_biuizQQ/s1600/Babycheese03a.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="160" src="http://4.bp.blogspot.com/-WjywhLL_U3k/TcsLOVU0LsI/AAAAAAAAAEM/Las_biuizQQ/s320/Babycheese03a.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Baby Round Cheese - Evil Genius with a Electro-Gun - (currently on hold)</td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
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Please please approach with caution, these Meats 'N Cheese's have been known to cause serious health problems.Last Limb Team.http://www.blogger.com/profile/15807880145556867871noreply@blogger.com0