Showing posts with label Video. Show all posts
Showing posts with label Video. Show all posts

Tuesday, September 22, 2015

The Road Behind and how we got here... (Part 1)

Sept 2015 - We've been developing Organic Panic for 7 years, here's part 1 of the recap on how we got here...

Early Years Xbox 360 > 2008 - 2013

Back in the early days we were developing Organic Panic on the Xbox 360 - this is where Organic Panic started and at this point we had no way for anyone to play test the game outside of the room it was being developed in, for a long while nobody knew about our little game development setup. 



Click here for our early Trailer this was from way back in 2009 and shows where the game came from.

For the first 5 years or so Organic Panic was purely Xbox 360 developed, and completely secret! we wanted to keep the physics tech (DAFT engine) under wraps until we were closer to launching.

Check out some of our big changes in this earlier blog post here - This shows many of the core development changes that were made over the first years.
Core mechanics and game art style were established by early 2013 there was still a ton of work to do and the game was in alpha at this point on the Xbox 360, definitely not content complete, but the game's core identity was established.

Indiecade - Feb 17th 2013 Organic Panic goes public

These blog posts were made but not live until Feb 17th 2013 when we officially came out of the shadows and showed the world Organic Panic at the NYC Indiecade.

We had intended to launch on the 360 but then we got the bright idea of running a Kickstarter campaign and porting it to the PC and various platforms.

Kickstarter - Aug 2013

We had taken 5 years to get this far, we had the core game basically finished, but we needed a ton of artwork, music, more animation, and the final boss levels, as well as bonus levels and Coop and Vs gameplay, it was taking a long time, we didn't have the resources to pay for assets and there is only so much you can get in favors and IOU's and we really needed a injection of cash to finish the game, so we decided to run a Organic Panic Kickstarter campaign.

The campaign was actually really tough, we aimed to raise 40k which was the bare minimum we needed, (actually closer to 60k) and getting attention on our Kickstarter was just a huge huge task, it was probably the most stressful month of our lives (almost!) - We had a game that didn't look at all like your regular indie Kickstarter game, it was more a cute and playful, more console looking for sure, and it didn't look like a game with a ton of advanced tech behind it, it looked deceptively simple! - it suffered from looking casual, cute and fun while actually being quite a deep game. 

We successfully completed our Kickstarter campaign in August of 2013, through a massive intensive last ditch dash across the finish line, basically we doubled our backers and almost our pledges in the last 48 hours.

Some of this was due to some great shoutout love we got from some other successful Kickstarter game developers, some was due to Damon doing a overnight AMA on reddit and some was due to just massive hard work and reaching out. Have to give special thanks to Anne for her awesome contribution, time and dedication (without pay) - she was a superhero and really helped make the Kickstarter happen.

We also want to send a big thanks to all our backers, their support made this Kickstarter happen, and helped propel Organic Panic to the next stage of it's development.



Check out our Organic Panic Kickstarter blog update here - you can see our last minutes video!

Pax Prime and Midnight City - Sept 2013

That September we went to Pax Prime in Seattle with Midnight City (a Majesco Entertainment offshoot), a new indie publisher, with the premise of helping to market and launch indie titles without controlling the dev process. We weren't on the main Pax floor but we did get to show Organic Panic at the Midnight City launch party and to press in a private Midnight City gaming bus!


 

- Check out the update for Pax Prime.

Steam Greenlit - Dec 2013



Much to our surprise Organic Panic got Greenlit on Steam in December 2013, we couldn't have been happier and we were so excited to be apart of the Steam community, and Steam games.

Port to OpenGL


From the Kickstarter we decided to port to Open GL which was to take longer than initially expected, the port from 360 Direct X to Windows Direct X would have been a much simpler affair, and on retrospect is the direction we should have taken. We had been advised that Open GL was the way to go, it would prove the best code base for all further ports, this was not the case, and each port we did required the same amount of time rewriting the code libraries.

Steam Greenlit and OpenGL port update page.


Pax East 2014 - April


By this time Organic Panic had been ported to OpenGL and running on a regular PC, it was still a beta, but we had a fully functioning PC game, we decided to jump in and get a booth at Pax East 2014.
Here is our update from Pax East 2014

The reception we got was just incredible, the booth was none stop packed for 3 days, we had lines leading out of our booth into the main walkway, the attention the game got was more than we could have hoped for, to be honest it was overwhelming and humbling!

Here are some of the key moments -

Setting up the booth

The coming storm!




Damon has no idea how to stop them :-)

More and more and more


Freedom from crowds!

More and more and more


The press seemed to really enjoy Organic Panic as well, we got some of the best coverage and excellent previews, here are just a few examples of what they said about Organic Panic...

Raymond Porreca of Entertainment Buddha wrote:

"This kind of intuitive gameplay is what makes Organic Panic stand out, giving the player the ability to take control of their powers and have them overcome the challenges presented in the game is one of the most enjoyable experiences I had at PAX."

Lee Cooper of Hardcoregamer wrote:

“It wasn’t hard to conclude that Organic Panic is one of the smoothest, most enjoyable platformers in recent years. It’s smart, fun, and most certainly my game of the show.”

“Organic Panic also features a co-op mode which, without an ounce of exaggeration, is the most fun I had while at PAX East.”

David Leavitt of Examiner wrote:
“what makes Organic Panic stand apart from the crowd of other platformers is the physics engine.”

“With its funky characters, vibrantly colored stages, and some awesome devastation to reap, we’re looking forward to play Organic Panic for an extended period of time and you should too.”

Check out Part 2 Next...

Tuesday, July 2, 2013

New HD Trailer!

In long awaited anticipation of our Kickstarter campaign (don't worry it's coming very soon) we are really proud to bring you a brand spanking new shiny HD Organic Panic Trailer!
We wanted to do this for a couple of reasons, one was we wanted to show the game in High def to really show its details, and the other was to make it a little more punchy, the last trailer was a little slower to start.
We also put in the new Last limb Logo with sound fx.
Music and sound fx were created by Brett our new music and sound fx guy!

Check it out...



To View it on YouTube (I removed the link bar in the top of the player)

Our Kickstarter is coming soon and If you like this please help us and like our Facebook page here - 



Wednesday, April 10, 2013

Updated Videos

I have updated the videos with better sound quality and thought it would be good to put them all in one post - The higher sound quality makes a big difference it seems for the overall impact of the video. I have also included a couple of video's that give better examples of the tools available in the in-game level builder -(all levels were built in-game), and how quick and easy it is to make one.

Our Current main trailer...


Cooking tips...


Building with the Level Editor - (Industrial Background)


Building with Liquids and a Skateboard Level - (Sunny Hills)

Thursday, March 7, 2013

Our New Video

After much ado, we are finally live, with a nice new website, and new game promo video!

Our new video is live....



We also have some very useful cooking tips...



Thursday, January 27, 2011

Our Second Demo Video

Below is our second video created later in 2009, here we can see lava, molten rock and fire effecting ice. Also some more enemy characters have been implemented, plus there is a further demonstration of the level editor.


This was created nearly 2 years ago, it was a lot of fun to play, and it seemed like kids (10 year old's) picked it up and took to it more easily than adults.

Since then the game has evolved and changed much! we have added and improved in all areas from the characters, to material types and look, to implementing special object types. in the next weeks/months we shall create a new demo video showing off many of the new features, hopefully leading up to a alpha version of the title.

Wednesday, January 26, 2011

Our First Demo Video

Organic Panic is a wacked out fun mix of side scrolling puzzle solving, real physics (including Water, wind and fire) and freeform level building and sharing.

Your protagonists are magically endowed Organic fruit - Kiwi, Coconut, Banana, Cherry, etc fighting against technology touting (guns and rocket launchers) Meats n Cheeses, you use your skills and magical abilities to traverse levels, solve puzzles and defeat the nasty Meats n Cheeses.

 Below was our first video created about 2 years ago, at this stage the characters are in their basic form and were not developed out yet...



This give you a idea of where we started, as you can see the characters and texturing was very basic, towards the end you can see some early concepts for the background art and characters, in the next video you can see some improvements to the overall quality of the game, including some of the new characters.