Wednesday, January 26, 2011

Organic Panic Begins - Introduction

Hi! - welcome our blog, my name is Anatole Branch, and together with my brother Damon, we will journal the development of our pride and joy Organic Panic.

Organic Panic has been in development for over 3 years, and has been through quite a involved process already. We are now aiming for alpha in the coming months, in which we will be level building, game-play testing and refining and bug hunting and fixing. depending on how this process goes we hope to release first on the Xbox live platform then across multiple platforms from PC to Wii and also to the iphone and android platforms. First we will try to release on the Xbox live platform as that is where it's code roots lie.

Organic Panic was originally conceived by Damon about 4 years ago, he is the programming wiz behind all of the technological work in the game. I came on board in '08 and function as the Art Director we have been developing this together since. Later in the blog I will tell you more about our history together in game development.


We will also be looking for funding, as this game has been built with zero financial backing and is really a project from the hearts of everybody who has helped bring it this far. I have to say especially this for Damon who has really sacrificed everything to make this game work, he has lived and breathed this game with no income for about 2 years now. We now think as we are closer that we can possibly get across the finish line on our own or possibly with minimal funding. We will also be looking at some online funding models like Kickstarter and see how viable these are.

What is Organic Panic?

A Screen capture from our demo in the summer of '09
Organic (as we tend to abbreviate it) mixes a platform, cutzy action puzzle solver, based in a completely physically realistic environment, everything in this environment is transmutable, meaning nearly all physically properties apply, water can freeze, rubber melts and creates smoke, acid burns through metal but not glass, wood floats on water, materials can be solid, liquid and gaseous.

The levels can be easily created, players can draw (with many simple tools), build traps/obstacles with pistons, engines etc add liquids, fire, objects and opponents.

Pineapple ducks as Hotdog blasts his flamethrower
 Later we plan on creating a completely user created, shared and rated league for players to challenge each other and complete in recorded time.

Next I will post our first video created 2 years ago, which will give you a much better idea of where we are going.

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