Organic Panic was originally conceived by Damon about 4 years ago, he is the programming wiz behind all of the technological work in the game. I came on board in '08 and function as the Art Director we have been developing this together since. Later in the blog I will tell you more about our history together in game development.
We will also be looking for funding, as this game has been built with zero financial backing and is really a project from the hearts of everybody who has helped bring it this far. I have to say especially this for Damon who has really sacrificed everything to make this game work, he has lived and breathed this game with no income for about 2 years now. We now think as we are closer that we can possibly get across the finish line on our own or possibly with minimal funding. We will also be looking at some online funding models like Kickstarter and see how viable these are.
What is Organic Panic?
|A Screen capture from our demo in the summer of '09|
The levels can be easily created, players can draw (with many simple tools), build traps/obstacles with pistons, engines etc add liquids, fire, objects and opponents.
|Pineapple ducks as Hotdog blasts his flamethrower|
Next I will post our first video created 2 years ago, which will give you a much better idea of where we are going.