Tuesday, May 6, 2014

Steam Early Access Release date May 14th

Quick post, Organic Panic is going to be on the Steam Store page (Early Access) on May 14th!!!

After working on Organic Panic for 6 years, we're finally at the point of actually being able to share our game with everyone - just so happy to be able to bring it out into the world finally....May 14th you can join the fun, build levels, share them, rate them and play Organic Panic to your fingers are blue.

PAX East (2014) and New Artwork

PAX East 2014

We went to PAX East and had our first booth ever for Organic Panic, the reception we got was just incredible, the booth was none stop packed for 3 days, just amazing to watch, we had lines leading out of our booth into the main walkway! the reception the game got was just more than we could have hoped for, to be honest it was a little humbling!

Here are some of the key moments -

Setting up the booth

The coming storm!

Organic Panic booth starting

I already look tired!

Alex with a huge Elf


Damon has no idea how to stop them :-)

More and more and more

Freedom from crowds!

More and more and more


More Lines


80,000 Gamers!

Ground crew

From a distance


Someone actually playing Organic Panic!

Branch Bro's (very tired!)

More lines - 3x days - you get the idea


I worked closely with our character concept artist Chris to create a whole new set of character art, full color action shots, logos in preparation for the games release.

 Kiwi making waves

Carrot 'I'm a Twisted firestarter'

Coconut gettin hot 'n bothered

Don't mess with Cherry!

All Together Now

New Logo

Bad Guys and Logo

Bad Meats 'n Cheese

Moving Mountains (or going through them!), Opening the Seas, and burning the house down!

Thursday, March 6, 2014

Steam Greenlight - New Artwork and Port

Sorry for the delay in updating our blog - so much has happened since the last post - I'll try and update you with all the core details, some of this will be copy 'n pasted from our kickstarter update (which just has a ton of cool info, images, and details) - to you know save me some time!

We have had one hell of a ride since PAX Prime and our Kickstarter, delays, new implementations, new plans, new artwork and some great steam related news...


In December we got our best Christmas present ever! we got accepted and Greenlit on Steam, after working on this game for so long and really pouring our hearts, minds and soul into it, for it to be accepted into the huge world of Steam (75 Million Gamers!) is just a completely AWESOME!

Alpha - Porting

More porting, Damon tells me we have half a million lines of code (the game) ported - but it's not really all that as it's the same language C++. So we've Ported the libraries and all the specific code to Open GL - SDL (simple directmedia layer), which is going to be be our base, from their we can make ports to each console and OS.

Damon has ported the liquids physics engine, it took about 3 weeks + but it's a major porting hurdle - now working.

He has also been putting in all assets and most of the backgrounds are now working, with parallax and animations. Most of the new textures and the normal maps are now in and working. And many of the new music tracks are in.

Also Damon and Bradley have been working hard on getting the Steam server tech working and implemented, so when the beta is up players can save and share their creations via the Steam servers.

So at this stage with all features in and working, content is mostly complete, we think it's safe to call this our first Alpha version of Organic Panic (that will be on Steam!) - don't get me wrong there are many bugs, but most of the bugs are related to translating the code, and we now have a working functional game.

Console Approval

We've been approved for the 3 main consoles, Xbox, PS3 and Nintendo Wii U - which means we're accepted as official developers and will be getting access to development kits, SDK's and documentation, we are really happy to have got these. 

In February the last major hurdle - characters, has been implemented. All characters are now in and animations are working, there are still a few bugs but it's great to see characters running, jumping and flying around.


We've got a ton of new assets to show off, thanks to the hard work of one of our artist Patt, we got some excellent new Materials, these are more than just visual as each material has real world properties and will expand the types of gameplay that is possible. 

Rock Skulls
Rock Skulls
Rock Grass layers
Dark Crystals
Metal Glass
Rock Bricks
Molten Rock


Brad has finished over 100 panes of the full color comic, this help propel the single player adventure story, and also for the full color paper comic book.
A crooked crowd reunite

Apple and Asparagus

Kiwi Target locked

Background Art

Sylvia has completed the background art for each environmental set - each one is layered with parallax scrolling, and each element is animated. 

Jail Island

The Lab


A New Cheese Wedge 'El Bandido'

We decided that Cheese Wedge was a little plain in the character department and so we gave him more personality!

Friday, September 6, 2013

Pax Prime and Midnight City!

We have just returned from Pax Prime in Seattle. We had a really good and successful trip, considering we went without tickets to the show (which sold out in 4 hours!) or a booth to officially demo Organic Panic.

As close as we got to the water - That's not the London Eye!
I'm not sure we found Pax Prime!

Midnight City

So we have some exciting news, Last Limb games has teamed up with a new indie publisher Midnight City, which is a new division of Majesco. This is a new type of publishing model that works with developers to help us make great games. They provide support, Q&A, distribution, and marketing, while we retain full creative control and the full IP, which was the reason we worked on OP for so long in the first place! - We're both very excited and happy that this publishing model/company arrived just when we really needed it. We're not getting any direct funding from them, so until we make some sales we are on a shoestring budget still.

Here's what the media is saying about Midnight City -
Polygon (whom interviewed us and quotes us in this article)

Panorama of the Saturday night launch Party
So on Saturday night Midnight City held a launch party and we got to show our game to all those attending, press and public, it was a great night, lots of fun, dancing, pounding music and game playing! (as well as ample discourse!) - Organic Panic went down really well.

Then on Sunday we were part of the Midnight City Bus tour, well less of the tour and more at the backdoor to Pax, where we took rotation on demoing Organic Panic to press.

Then in the evening we went to a Xbox One Indie party, and played pool, looks like Microsoft and the Xbox One team are really trying to get indies on board, which is cool and we're excited to make a Xbox One version of Organic Panic.

Finally on Monday we got to look around Pax Prime itself, thanks to Casey and Adam for giving us their badges. The place was huge and there was too much to look at so we didn't get to play many games, we both felt the indie booths were the most exciting and interesting part of the whole show. I think that the Indie games were so cool, creative and original, This is where the games industry was born.
PS4 and Xbox One look nice though, pretty mega detailing going on there.