We have had one hell of a ride since PAX Prime and our Kickstarter, delays, new implementations, new plans, new artwork and some great steam related news...
Alpha - Porting
More porting, Damon tells me we have half a million lines of code (the game) ported - but it's not really all that as it's the same language C++. So we've Ported the libraries and all the specific code to Open GL - SDL (simple directmedia layer), which is going to be be our base, from their we can make ports to each console and OS.
Damon has ported the liquids physics engine, it took about 3 weeks + but it's a major porting hurdle - now working.
He has also been putting in all assets and most of the backgrounds are now working, with parallax and animations. Most of the new textures and the normal maps are now in and working. And many of the new music tracks are in.
So at this stage with all features in and working, content is mostly complete, we think it's safe to call this our first Alpha version of Organic Panic (that will be on Steam!) - don't get me wrong there are many bugs, but most of the bugs are related to translating the code, and we now have a working functional game.
Console ApprovalWe've been approved for the 3 main consoles, Xbox, PS3 and Nintendo Wii U - which means we're accepted as official developers and will be getting access to development kits, SDK's and documentation, we are really happy to have got these.
In February the last major hurdle - characters, has been implemented. All characters are now in and animations are working, there are still a few bugs but it's great to see characters running, jumping and flying around.