Tuesday, May 6, 2014

Steam Early Access Release date May 14th

Quick post, Organic Panic is going to be on the Steam Store page (Early Access) on May 14th!!!

After working on Organic Panic for 6 years, we're finally at the point of actually being able to share our game with everyone - just so happy to be able to bring it out into the world finally....May 14th you can join the fun, build levels, share them, rate them and play Organic Panic to your fingers are blue.


PAX East (2014) and New Artwork

PAX East 2014

We went to PAX East and had our first booth ever for Organic Panic, the reception we got was just incredible, the booth was none stop packed for 3 days, just amazing to watch, we had lines leading out of our booth into the main walkway! the reception the game got was just more than we could have hoped for, to be honest it was a little humbling!

Here are some of the key moments -

Setting up the booth

The coming storm!


Organic Panic booth starting

I already look tired!



Alex with a huge Elf

Boothtastic!


Damon has no idea how to stop them :-)

More and more and more


Freedom from crowds!

More and more and more


Lines!

More Lines


Fliers

80,000 Gamers!


Ground crew

From a distance


Chillin!

Someone actually playing Organic Panic!


Branch Bro's (very tired!)


More lines - 3x days - you get the idea


Artwork

I worked closely with our character concept artist Chris to create a whole new set of character art, full color action shots, logos in preparation for the games release.

 Kiwi making waves

Carrot 'I'm a Twisted firestarter'


Coconut gettin hot 'n bothered

Don't mess with Cherry!



All Together Now

New Logo



Bad Guys and Logo

Bad Meats 'n Cheese





Moving Mountains (or going through them!), Opening the Seas, and burning the house down!

Thursday, March 6, 2014

Steam Greenlight - New Artwork and Port

Sorry for the delay in updating our blog - so much has happened since the last post - I'll try and update you with all the core details, some of this will be copy 'n pasted from our kickstarter update (which just has a ton of cool info, images, and details) - to you know save me some time!

We have had one hell of a ride since PAX Prime and our Kickstarter, delays, new implementations, new plans, new artwork and some great steam related news...


ORGANIC PANIC GOT THE GREENLIGHT!

In December we got our best Christmas present ever! we got accepted and Greenlit on Steam, after working on this game for so long and really pouring our hearts, minds and soul into it, for it to be accepted into the huge world of Steam (75 Million Gamers!) is just a completely AWESOME!



Alpha - Porting


More porting, Damon tells me we have half a million lines of code (the game) ported - but it's not really all that as it's the same language C++. So we've Ported the libraries and all the specific code to Open GL - SDL (simple directmedia layer), which is going to be be our base, from their we can make ports to each console and OS.

Damon has ported the liquids physics engine, it took about 3 weeks + but it's a major porting hurdle - now working.

He has also been putting in all assets and most of the backgrounds are now working, with parallax and animations. Most of the new textures and the normal maps are now in and working. And many of the new music tracks are in.


Also Damon and Bradley have been working hard on getting the Steam server tech working and implemented, so when the beta is up players can save and share their creations via the Steam servers.

So at this stage with all features in and working, content is mostly complete, we think it's safe to call this our first Alpha version of Organic Panic (that will be on Steam!) - don't get me wrong there are many bugs, but most of the bugs are related to translating the code, and we now have a working functional game.


Console Approval

We've been approved for the 3 main consoles, Xbox, PS3 and Nintendo Wii U - which means we're accepted as official developers and will be getting access to development kits, SDK's and documentation, we are really happy to have got these. 

In February the last major hurdle - characters, has been implemented. All characters are now in and animations are working, there are still a few bugs but it's great to see characters running, jumping and flying around.



Materials

We've got a ton of new assets to show off, thanks to the hard work of one of our artist Patt, we got some excellent new Materials, these are more than just visual as each material has real world properties and will expand the types of gameplay that is possible. 



Rock Skulls
Rock Skulls
Rock Grass layers
Dark Crystals
Metal Glass
Rock Bricks
Molten Rock

Comic

Brad has finished over 100 panes of the full color comic, this help propel the single player adventure story, and also for the full color paper comic book.
A crooked crowd reunite

Apple and Asparagus

Kiwi Target locked

Background Art

Sylvia has completed the background art for each environmental set - each one is layered with parallax scrolling, and each element is animated. 
Beach

Jail Island


The Lab

Underground


A New Cheese Wedge 'El Bandido'

We decided that Cheese Wedge was a little plain in the character department and so we gave him more personality!